Battle of Banners
📝 Description
A war of banners on a hexagonal battlefield! In this turn-based medieval strategy you command a squad of knights, claim land, build camps, and shape the front line turn by turn. Every move matters: where to advance, which tile to block, whom to push back, and where to set an ambush by the forest or at a crossing. The winner is the one who expands faster than rivals and destroys their forces.
Play your way: locally on one device with friends, against bots for practice, or online — in duels and multiplayer matches. Maps with varied terrain change the tactics, and every match stays dynamic and fair: only you, your opponent, and your decisions.
Play your way: locally on one device with friends, against bots for practice, or online — in duels and multiplayer matches. Maps with varied terrain change the tactics, and every match stays dynamic and fair: only you, your opponent, and your decisions.
📋 Instructions
Full rules — in the section.
Quick rules:
Goal — destroy all enemy soldiers and houses.
Turn — each soldier performs one action per turn: move or attack. You can spend gold as much as you want as long as you have enough.
Combat & capture — a soldier acts only on a neighboring tile. An attack = moving onto an enemy tile. If successful, the tile becomes yours. A soldier defeats another soldier if its level is higher; a level 4 soldier can attack any soldier. A house is destroyed immediately by any soldier.
Economy — income: +1 per income tile (in a chain connected to a house) and +2 per house. If you lack gold for upkeep, soldiers die starting with the most expensive.
Quick rules:
Goal — destroy all enemy soldiers and houses.
Turn — each soldier performs one action per turn: move or attack. You can spend gold as much as you want as long as you have enough.
Combat & capture — a soldier acts only on a neighboring tile. An attack = moving onto an enemy tile. If successful, the tile becomes yours. A soldier defeats another soldier if its level is higher; a level 4 soldier can attack any soldier. A house is destroyed immediately by any soldier.
Economy — income: +1 per income tile (in a chain connected to a house) and +2 per house. If you lack gold for upkeep, soldiers die starting with the most expensive.
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